Universitat Internacional de Catalunya

Digital Humanities

Digital Humanities
3
12360
2
First semester
OB
Main language of instruction: Spanish

Other languages of instruction: English

Teaching staff

Competences/Learning outcomes of the degree programme

  • CP02 - Students will be able to manage cultural projects focused on preserving and conserving heritage, through correct prior planning.
  • CP03 - Students will be able to design educational resources that encourage the understanding and appreciation of heritage and cultural identity, through the application of innovative and effective methodologies.
  • CP04 - Students will be able to encourage cultural visibility as a resource in institutions, markets, industries and companies.
  • CP05 - Students will be able to analyse socio-cultural, historical and artistic structures, from a respect for the fundamental rights of equality between men and women, using language that avoids androcentricity and stereotypes.
  • HB02 - Students will be able to convey information, ideas, problems and solutions to both specialised and non-specialised audiences.
  • HB03 - Students will be able to develop a coherent understanding and expression of ideas and arguments, both orally and in writing.
  • HB06 - Students will be able to plan tasks and projects in an organised and structured manner.
  • HB09 - Students will be able to present creative and viable proposals in the field of humanities, demonstrating initiative and an entrepreneurial spirit by applying the knowledge acquired in their academic training.
  • HB10 - Students will have the ability to manage economic resources and digital skills in cultural organisations and projects.
  • HB12 - Students will be able to adequately and effectively apply methods and techniques specific to different humanities disciplines when problem solving and when elaborating critical and well-founded arguments.

Syllabus

Subjects:

1. Humanities versus science: false myths

2. Immersive and interactive experiences. Digital museums.

3. Animation, holography, 3D, augmented reality and mapping in heritage and museum spaces

4. Digitization of music

5. Software as an artistic medium: generative art, code art

6. Digital photography and new supports

7. Art-tech and entrepreneurship

8. Digital design

9. Sustainability and ethics of digitization

10. Democratization of art through AR, VR & NFTS

11. Transhumanism and cyborgs